Oaf

Name: Oaf
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Notice d6+2, Repair d6, Shooting d8, Stealth d6, Survival d6, Throwing d6
Pace: 6, Parry: 6, Toughness: 7(2), Charisma: 0
Gear: HI Blazer (10mm) d8 (2d6+1, 12/24/48), Club d8 (Str+d4), Unarmed Strike d8 (Str), Kevlar Vest (+2), Ammo (10mm) AP, Ammo (10mm) AP, Ammo (10mm) AP, Backpack, Canteen
Special Abilities:
•Cautious: Plot things out in detail before any action
•Combine Deserter: Can use Combine weapons; likely to be disliked by others and chance of head exploding when figthing Combine
•Illiterate: Cannot read, write, or do math
•Alertness: Very perceptive; +2 Notice
•Berserk: -2 Parry; +2 Fight, +2 Str, +2 Damage, +2 Tough
Personal Details: Part of the contingent of Black Hats that were tasked with building a base in Boston for the Combine; he was captured during the battle of Delorean Factory, and quickly switched sides once it was clear the Cyborgs had the upper hand.

Quiet yet intimidating, Oaf watches everything and misses little.

He refused to have his headbanger chip removed, which allows him to continue to utilize Combine weaponry.

So far… so good. (If fighting the Combine, and the Combine forces draw a Joker, he must roll smarts or a smarts roll -2 if there is a Red Hat involved. If failes, BOOM!)

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Oaf

Deadlands HoER: Operation Damocles andr01d