Srgt. Rex



Player: Geno

Name: Srgt. Rex
Race: Human
Faction: Harrowed

Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Healing d8, Knowledge: Medicine d6, Notice d6+2, Persuasion d4, Shooting d8, Stealth d6, Survival d6, Throwing d6

Pace: 6, Parry: 5, Toughness: 6, Charisma: 0, Dominion: 0

Gear: Retractable Blade/Spike d6 (Str+d6), Unarmed Strike d6 (Str), NA M-92 Officer’s (9mm) d8 (2d6, 12/24/48), Ammo (9mm) AP, Backpack, Medkit, Tiger cap

Special Abilities:
•Big Mouth: Can’t keep secrets; Discloses plans and info
•Cautious: Plot things out in detail before any action
•Code of Honor: Honor is key; Keeps word, won’t abuse/kill prisoners, etc.

•Alertness: Very perceptive; +2 Notice
•Cyborg, Light: Your deader is a Light model Cyborg
•Danger Sense: Notice roll at -2 to sense an imminent surprise
•Harrowed: You’re a deader.
•Infiltrator Package: Negates Harrowed CHA modifier; pas as living human
•Level Headed: Draw two initiative cards and keep the best
•Weapon Implant, Melee, Light, Left: Retractable blade or spike in left arm


Personal Details: Vow: To restore the US and Civilization
Vow: Follow chain of command

Cyrogenically frozen by a joining military/private operation to create a group of super soldiers to re-establish the US government post-nuclear annihilation.

Team Alpha’s field medic.

Repelled the Combines attempt at establishing a base in the wastelands of the Eastern USA.

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Srgt. Rex

Deadlands HoER: Operation Damocles eliegel